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Spatial Cognition in Virtual Reality and Augmented Reality

Due to the advancing technical development and falling hardware prices, virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) have become more and more popular in recent years and are beginning to establish themselves as consumer products. For cartography, this development results in new possibilities for the representation of space using immersive and interactive 3D models and raises questions concerning the perception of virtual and augmented environments. In experimental studies, we investigate similarities and differences in the perception of real, virtual and extended environments, as well as the potential of VR and AR technology for the effective and efficient communication of spatial information. Furthermore we develop workflows for the development of virtual spatial models based on available geospatial data.

Publications

Keil, J., Korte, A., Edler, D., O‘Meara, D., & Dickmann, F. (2021). Changes of Locomotion Speed Affect Distance Estimations in Virtual Reality. Proceedings of the ICA, 4, 1–5. https://doi.org/10.5194/ica-proc-4-57-2021

Dickmann, F., Keil, J., Dickmann, P. L., & Edler, D. (2021). The Impact of Augmented Reality Techniques on Cartographic Visualization. KN - Journal of Cartography and Geographic Information, 71(4), 285–295. https://doi.org/10.1007/s42489-021-00091-2

Keil, J., Edler, E., O’Meara, D., Korte, A., & Dickmann, F. (2021). Effects of Virtual Reality Locomotion Techniques on Distance Estimations. International Journal of Geo-Information, 10(3), 1-17. https://doi.org/10.3390/ijgi10030150

Keil, J., Edler, D., Schmitt, T., & Dickmann, F. (2021). Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines. KN - Journal of Cartography and Geographic Information. https://doi.org/10.1007/s42489-020-00069-6

Edler, D., Keil, J., & Dickmann, F. (2020). From na pali to earth—an ‘unreal’engine for modern geodata?. In Modern approaches to the visualization of landscapes (pp. 279-291). Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-30956-5_15

Keil, J., Korte, A., Ratmer, A., Edler, D., & Dickmann, F. (2020). Augmented Reality (AR) and spatial cognition: effects of holographic grids on distance estimation and location memory in a 3D indoor scenario. Journal of Photogrammetry, Remote Sensing and Geoinformation Science, 88(2), 165–172. https://doi.org/10.1007/s41064-020-00104-1

Edler, D., Keil, J., Wiedenlübbert, T., Sossna, M., Kühne, O., & Dickmann, F. (2019). Immersive VR experience of redeveloped post-industrial sites: the example of “Zeche Holland” in Bochum-Wattenscheid.   KN - Journal of Cartography and Geographic Information, 69(4), 267–284. https://doi.org/10.1007/s42489-019-00030-2

Keil, J., Edler, D., & Dickmann, F. (2019). Preparing the HoloLens for user studies: an augmented reality interface for the spatial adjustment of holographic objects in 3D indoor environments.   KN - Journal of Cartography and Geographic Information, 69(3), 205–215. https://doi.org/10.1007/s42489-019-00025-z

Edler, D., Husar, A., Keil, J., Vetter, M., & Dickmann, F. (2018). Virtual Reality (VR) und Open Source Software: ein Workflow zur Konstruktion einer interaktiven kartographischen VR-Umgebung zur Erkundung urbaner Landschaften. Kartographische Nachrichten, 68(1), 3–11.

Edler, D., Kühne, O., Jenal, C., Vetter, M., & Dickmann, F. (2018). Potenziale der Raumvisualisierung in Virtual Reality (VR) für die sozialkonstruktivistische Landschaftsforschung. Kartographische Nachrichten, 68(5), 245–254. https://doi.org/10.1007/BF03545421

Controller-based locomotion in VR
Controller-based locomotion in VR
© Cartography RUB

Interacting with the Microsoft HoloLens
Interacting with the Microsoft HoloLens
© Julian Keil